Will Microsoft release a first-party motion controller for Xbox 360? The company isn't talking.
"Microsoft does not comment on rumors or speculation. And I have nothing further to share," a Microsoft official told Next-Gen on Friday, when asked if the company would be releasing a motion controller add-on.
Rumors of a 360 motion controller surfaced on Wednesday, after XboxFamily.com reported that Microsoft would release a Wii-like peripheral this fall with the help of Gyration, the same company that first worked on prototype designs of the Wii Remote for Nintendo.
Microsoft is currently the only console maker not supporting some form of motion controls.
In May of 2006, Microsoft founder Bill Gates told MTV News that motion controls are "not mainstream for most games," before adding, "there's a lot to be learned about these controllers."
Source: GamePro

Friday, December 28, 2007
Thursday, December 27, 2007
Xbox Live with intermittent problems during Christmas
We hear a lot of people are having problems with Xbox Live today (we're not, for the record), but if you're feeling a bit sheepish about giving the gift of a 360 + Live service to a loved one, just imagine how Microsoft must feel. The service -- which we'd like to remind everyone is paid, unlike the competition's -- has been up and down since Christmas weekend. And it's not some surprise that there would be an influx of users today, nor is it any mystery to Microsoft how many Live accounts and Xboxes were sold over the past couple of weeks -- which is precisely why this kind of thing is so annoying. Thankfully, it seems to be a bit less widespread than last weekend's outage. Feel free to shout it out in comments.
Source: Engadget
Source: Engadget
¡¡Felicidades!!
A nombre de todo el equipo que trabajamos en la elaboración de este Blog queremos desearles una muy felíz navidad y un próspero 2008. Que todos sus sueños, deseos, anhelos y que jueguen mucho!!! :)
Tuesday, November 20, 2007
Microsoft premia tu esfuerzo...
Microsoft offers Euro-360 referral bonus
Word of mouth is powerful advertising, and Microsoft is looking to reward European gamers whose gift of gab convinces friends to plunk down the scratch for a new Xbox 360. Until December 14, Microsoft is offering Xbox 360 owners who bring a new convert to the flock a referral bonus of 10 free Xbox Live Arcade games, with the same 10 games being given to the new 360 owner as well.
By going to the promotion's official Web site, filling in a form with their systems' serial numbers, and submitting proof of purchase on the new Xbox 360, gamers will receive e-mailed redemption codes for free downloads of Every Extend Extra Extreme, Sonic the Hedgehog, Street Fighter II' Hyper Fighting, Bomberman Live, Marble Blast Ultra, Spyglass Boardgames, 3D Mini Golf Adventures, Small Arms, Assault Heroes, and Zuma Deluxe. With each participant receiving the same 10 games for free, the regular price of those 20 downloads would be 14,400 Microsoft points ($180).
It should be noted that the offer is only open to residents of the United Kingdom, Ireland, France, Italy, Netherlands, Germany, Austria, Spain, Belgium, Switzerland, Portugal, Greece, Sweden, Denmark, Finland, and Norway.
Fuente: GameSpot.
Word of mouth is powerful advertising, and Microsoft is looking to reward European gamers whose gift of gab convinces friends to plunk down the scratch for a new Xbox 360. Until December 14, Microsoft is offering Xbox 360 owners who bring a new convert to the flock a referral bonus of 10 free Xbox Live Arcade games, with the same 10 games being given to the new 360 owner as well.
By going to the promotion's official Web site, filling in a form with their systems' serial numbers, and submitting proof of purchase on the new Xbox 360, gamers will receive e-mailed redemption codes for free downloads of Every Extend Extra Extreme, Sonic the Hedgehog, Street Fighter II' Hyper Fighting, Bomberman Live, Marble Blast Ultra, Spyglass Boardgames, 3D Mini Golf Adventures, Small Arms, Assault Heroes, and Zuma Deluxe. With each participant receiving the same 10 games for free, the regular price of those 20 downloads would be 14,400 Microsoft points ($180).
It should be noted that the offer is only open to residents of the United Kingdom, Ireland, France, Italy, Netherlands, Germany, Austria, Spain, Belgium, Switzerland, Portugal, Greece, Sweden, Denmark, Finland, and Norway.
Fuente: GameSpot.
Friday, November 9, 2007
Xbox y nuevo control parental
Fuente: Diario TI
Según versiones extraoficiales, Microsoft se dispone a instalar un temporizador en la consola Xbox 360. El dispositivo permitirá a los padres programar tiempo máximo de juego, a niveles diario y semanal. Diario Ti: La información ha sido filtrada anteriormente por varias fuentes, pero en esta oportunidad estaría contenida en material promocional de Guitar Hero III. El denominado Parental Timer (temporizador parental) estará disponible a partir de diciembre de 2007 en el servicio Xbox Live.
La iniciativa se inscribe en la línea pro familia adoptada por Microsoft para su producto Xbox desde el lanzamiento de Xbox 360 Arcade. Sin duda el producto ocasionará airadas protestas entre algunos quinceañeros que deberán suspender inesperadamente una sesión de juegos debido a que su cuota diaria ha sido consumida. Pero así es ser menor de edad.
Fuente: Diario TI
Según versiones extraoficiales, Microsoft se dispone a instalar un temporizador en la consola Xbox 360. El dispositivo permitirá a los padres programar tiempo máximo de juego, a niveles diario y semanal. Diario Ti: La información ha sido filtrada anteriormente por varias fuentes, pero en esta oportunidad estaría contenida en material promocional de Guitar Hero III. El denominado Parental Timer (temporizador parental) estará disponible a partir de diciembre de 2007 en el servicio Xbox Live.
La iniciativa se inscribe en la línea pro familia adoptada por Microsoft para su producto Xbox desde el lanzamiento de Xbox 360 Arcade. Sin duda el producto ocasionará airadas protestas entre algunos quinceañeros que deberán suspender inesperadamente una sesión de juegos debido a que su cuota diaria ha sido consumida. Pero así es ser menor de edad.
Fuente: Diario TI
El sentido "Terrorista" de jugar Halo 3
Fuente: Wired.com
I used to find it hard to fully imagine the mind-set of a terrorist.
That is, until I played Halo 3 online, where I found myself adopting -- with great success -- terrorist tactics. Including a form of suicide bombing.
This probably bears some explanation. I'll begin by pointing out a basic fact: A lot of teenage kids out there play dozens of hours of multiplayer Halo a week. They thus become insanely good at the game: They can kill me with a single head shot from halfway across a map -- or expertly circle me while jumping around, making it impossible for me to land a shot, while they pulverize me with bullets.
I can't do those things. I haven't got enough time to practice as they do: I'm an adult, with a job and wife and kid, so I get maybe an hour with Halo on a good day. I wind up sucking far, far more than most other Halo 3 players, and despite the best attempts of Xbox Live to match me up with similarly lame players, I usually wind up at the bottom of my group's rankings -- stumbling haplessly about while getting slaughtered over and over again.
So after a few weeks of this ritual humiliation, I got sick of it. And I devised a simple technique for revenge.
Whenever I find myself under attack by a wildly superior player, I stop trying to duck and avoid their fire. Instead, I turn around and run straight at them. I know that by doing so, I'm only making it easier for them to shoot me -- and thus I'm marching straight into the jaws of death. Indeed, I can usually see my health meter rapidly shrinking to zero.
But at the last second, before I die, I'll whip out a sticky plasma grenade -- and throw it at them. Because I've run up so close, I almost always hit my opponent successfully. I'll die -- but he'll die too, a few seconds later when the grenade goes off. (When you pull off the trick, the game pops up a little dialog box noting that you killed someone "from beyond the grave.")
It was after pulling this maneuver a couple of dozen times that it suddenly hit me: I had, quite unconsciously, adopted the tactics of a suicide bomber -- or a kamikaze pilot.
It's not just that I'm willing to sacrifice my life to kill someone else. It's that I'm exploiting the psychology of asymmetrical warfare.
Because after all, the really elite Halo players don't want to die. If they die too often, they won't win the round, and if they don't win the round, they won't advance up the Xbox Live rankings. And for the elite players, it's all about bragging rights.
I, however, have a completely different psychology. I know I'm the underdog; I know I'm probably going to get killed anyway. I am never going to advance up the Halo 3 rankings, because in the political economy of Halo, I'm poor.
Specifically, I'm poor in time. The best players have dozens of free hours a week to hone their talents, and I don't have that luxury. This changes the relative meaning of death for the two of us. For me, dying will not penalize me in the way it penalizes them, because I have almost no chance of improving my state. I might as well take people down with me.
Or to put it another way: The structure of Xbox Live creates a world composed of two classes -- haves and have-nots. And, just as in the real world, some of the disgruntled have-nots are all too willing to toss their lives away -- just for the satisfaction of momentarily halting the progress of the haves. Since the game instantly resurrects me, I have no real dread of death in Halo 3.
I do not mean, of course, to trivialize the ghastly, horrific impact of real-life suicide bombing. Nor do I mean to gloss over the incredible complexity of the real-life personal, geopolitical and spiritual reasons why suicide bombers are willing to kill themselves. These are all impossibly more nuanced and perverse than what's happening inside a trifling, low-stakes videogame.
But the fact remains that something quite interesting happened to me because of Halo. Even though I've read scores of articles, white papers and books on the psychology of terrorists in recent years, and even though I have (I think) a strong intellectual grasp of the roots of suicide terrorism, something about playing the game gave me an "aha" moment that I'd never had before: an ability to feel, in whatever tiny fashion, the strategic logic and emotional calculus behind the act.
And the truth is, I'm probably going to keep doing it. Because when it comes to online Halo -- I still suck.
Fuente: Wired.com
I used to find it hard to fully imagine the mind-set of a terrorist.
That is, until I played Halo 3 online, where I found myself adopting -- with great success -- terrorist tactics. Including a form of suicide bombing.
This probably bears some explanation. I'll begin by pointing out a basic fact: A lot of teenage kids out there play dozens of hours of multiplayer Halo a week. They thus become insanely good at the game: They can kill me with a single head shot from halfway across a map -- or expertly circle me while jumping around, making it impossible for me to land a shot, while they pulverize me with bullets.
I can't do those things. I haven't got enough time to practice as they do: I'm an adult, with a job and wife and kid, so I get maybe an hour with Halo on a good day. I wind up sucking far, far more than most other Halo 3 players, and despite the best attempts of Xbox Live to match me up with similarly lame players, I usually wind up at the bottom of my group's rankings -- stumbling haplessly about while getting slaughtered over and over again.
So after a few weeks of this ritual humiliation, I got sick of it. And I devised a simple technique for revenge.
Whenever I find myself under attack by a wildly superior player, I stop trying to duck and avoid their fire. Instead, I turn around and run straight at them. I know that by doing so, I'm only making it easier for them to shoot me -- and thus I'm marching straight into the jaws of death. Indeed, I can usually see my health meter rapidly shrinking to zero.
But at the last second, before I die, I'll whip out a sticky plasma grenade -- and throw it at them. Because I've run up so close, I almost always hit my opponent successfully. I'll die -- but he'll die too, a few seconds later when the grenade goes off. (When you pull off the trick, the game pops up a little dialog box noting that you killed someone "from beyond the grave.")
It was after pulling this maneuver a couple of dozen times that it suddenly hit me: I had, quite unconsciously, adopted the tactics of a suicide bomber -- or a kamikaze pilot.
It's not just that I'm willing to sacrifice my life to kill someone else. It's that I'm exploiting the psychology of asymmetrical warfare.
Because after all, the really elite Halo players don't want to die. If they die too often, they won't win the round, and if they don't win the round, they won't advance up the Xbox Live rankings. And for the elite players, it's all about bragging rights.
I, however, have a completely different psychology. I know I'm the underdog; I know I'm probably going to get killed anyway. I am never going to advance up the Halo 3 rankings, because in the political economy of Halo, I'm poor.
Specifically, I'm poor in time. The best players have dozens of free hours a week to hone their talents, and I don't have that luxury. This changes the relative meaning of death for the two of us. For me, dying will not penalize me in the way it penalizes them, because I have almost no chance of improving my state. I might as well take people down with me.
Or to put it another way: The structure of Xbox Live creates a world composed of two classes -- haves and have-nots. And, just as in the real world, some of the disgruntled have-nots are all too willing to toss their lives away -- just for the satisfaction of momentarily halting the progress of the haves. Since the game instantly resurrects me, I have no real dread of death in Halo 3.
I do not mean, of course, to trivialize the ghastly, horrific impact of real-life suicide bombing. Nor do I mean to gloss over the incredible complexity of the real-life personal, geopolitical and spiritual reasons why suicide bombers are willing to kill themselves. These are all impossibly more nuanced and perverse than what's happening inside a trifling, low-stakes videogame.
But the fact remains that something quite interesting happened to me because of Halo. Even though I've read scores of articles, white papers and books on the psychology of terrorists in recent years, and even though I have (I think) a strong intellectual grasp of the roots of suicide terrorism, something about playing the game gave me an "aha" moment that I'd never had before: an ability to feel, in whatever tiny fashion, the strategic logic and emotional calculus behind the act.
And the truth is, I'm probably going to keep doing it. Because when it comes to online Halo -- I still suck.
Fuente: Wired.com
Friday, October 26, 2007
Todo se mueve vertiginosamente!!
Hola a todos, Estas últimas semanas han estado algo pesadas, y espero todavía quede alguien interesado en leer estas líneas. El mundo no para... Y definitivamente yo no soy alguien para permitirlo. ¿Qué voy a hacer al respecto? Simple, me convertiré en un repositorio más de notas... No al estilo de un Google Reader. Pero si omitiré el pequeño detalle de traducir aquellas notas que sean importantes. Espero este cambio les caiga bien y como siempre estoy dispuesto a escuchar sus comentarios y sugerencias.
Monday, October 8, 2007
Demo jugable de Bladestorm para Xbox 360
Hola,
A partir de ya, pueden bajar el demo del juego de KOEI llamado Bladestorm en Xbox Live. Este demo ya estaba disponible en PS3. El juego ya tuve oportunidad de verlo. Posee unas gráficas increíbles y su detalle es muy fino. Aunado a esto, explota tu capacidad estratégica y aunque tiene elementos de Slash n' Kill tiene un gameplay muy sólido. Altamente recomendable. OJO: No esperen matanzas a las N3 (Ninety Nine Nights).
A partir de ya, pueden bajar el demo del juego de KOEI llamado Bladestorm en Xbox Live. Este demo ya estaba disponible en PS3. El juego ya tuve oportunidad de verlo. Posee unas gráficas increíbles y su detalle es muy fino. Aunado a esto, explota tu capacidad estratégica y aunque tiene elementos de Slash n' Kill tiene un gameplay muy sólido. Altamente recomendable. OJO: No esperen matanzas a las N3 (Ninety Nine Nights).
Tuesday, August 7, 2007
Rock Band fue un "hit" en el E3
Monday, August 6, 2007
MGS4 al Xbox 360
Rumor o ficción. Al menos, se trató de un fuerte rumor por algunas horas. La página de videjuegos HMV publicó una alerta de disponibilidad para el título Metal Gear Solid 4 para el Xbox 360. Lo curioso, es que Sony afirma que será un título exclusivo para el PS3. En fin, la fecha aparente de liberación del "juego" iba a ser para 26 de Septiembre del 2008. Al final, el portal se disculpó por su error.
FUENTE: ATOMIX.
FUENTE: ATOMIX.
Monday, July 9, 2007

Xbox 360 Elite en México
Según la revista Atomix, hoy Microsoft anunció que la consola de color negro con un puerto HDMI (con su respectivo cable) y un disco duro de 120 GB llegará a México durante la primera quincena de Agosto. ¿El precio? $5999 pesos.
Entre las nuevas características, se encuentran:
* La unidad en color negro con todos sus cables
*Disco duro de 120 GB
*Entrada HDMI
*Cable HDMI (Por confirmar)
*Control inalámbrico color negro
*Un mes de prueba de Xbox Live Gold (Esto también lo trae el paquete premium)
* Una cuenta Silver en Xbox Live, no podrás jugar con otros jugadores, pero podrás descargar algunos demos y videos.
Según la revista Atomix, hoy Microsoft anunció que la consola de color negro con un puerto HDMI (con su respectivo cable) y un disco duro de 120 GB llegará a México durante la primera quincena de Agosto. ¿El precio? $5999 pesos.
Entre las nuevas características, se encuentran:
* La unidad en color negro con todos sus cables
*Disco duro de 120 GB
*Entrada HDMI
*Cable HDMI (Por confirmar)
*Control inalámbrico color negro
*Un mes de prueba de Xbox Live Gold (Esto también lo trae el paquete premium)
* Una cuenta Silver en Xbox Live, no podrás jugar con otros jugadores, pero podrás descargar algunos demos y videos.
Hace tiempo que no publicaba información. La razón no es por falta de ganas, pero tampoco debe ser por falta de tiempo. Ambos son excusas y no la verdadera causa. Uno mismo es responsable de su propio tiempo y de su propia vida. Nadie más. No importa lo que los demás digan o aconsejen, eres tú el dueño de tu propio destino. Pido atentamente una disculpa por esta situación y espero sinceramente que todos áquellos que fielmente estuvieron buscando en estas páginas algo de información se vean nuevamente recompensados. Gracias por su paciencia, su confianza, su tiempo y su fidelidad.
Friday, May 25, 2007
A Banear se ha dicho
Microsoft anunció que comenzará a banear todas las cuentas de Xbox live que utilicen consolas de Xbox 360 con chip. La intención de esto es evitar que con estas consolas se provoque una competencia desigual. La cuenta quedará cancelada, pero conservará su perfil y demás logros hasta que el usuario use una consola sin chip.
Friday, March 30, 2007
El Xbox 360 Elite sólo en la Elite

Según informe de la "BrandIntel" una compañía encargada de medir el impacto de los lanzamientos a los consumidores, la noticia del Xbox 360 Elite no fue tan bien recibida, debido a todos los consumidores que ya cuentan con la versión de "lujo". Sin embargo, para aquellos que no cuentan con una consola parece ser una excelente oportunidad para hacerse de esta.
Fuente: Gamepro.
Friday, March 23, 2007
Mantenimiento a Xbox Live 27 de Marzo
Se dará mantenimiento a los servidores de Xbox Live, xbox.com y los foros este 27 de Marzo. El mantenimiento comenzará a las 12 de la noche y terminará a las 14:00 hrs.
Fuente: Atomix.
Fuente: Atomix.
¿Xbox 360 Soportará Blu-Ray?
En una entrevista realizada por la BBC de Londres a Neil Thompson, líder de Xbox 360 en el Reino Unido, declaró que no estarían cerrados a contar con una unidad de Blu-Ray si es que los consumidores así lo pidieran.
Esto es claro, nadie está casado con nadie.
Fuente: Atomix.
Esto es claro, nadie está casado con nadie.
Fuente: Atomix.
Sony May Cry
Monday, March 19, 2007
Demo de Blue Dragon para Xbox Live
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